1. AI for game developers
Author: / David M. Bourg and Glenn Seemann
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Video games--Design,Computer games--Programming,Computer animation.,Artificial intelligence.
Classification :
QC
,
23
.
2
,.
B68
,
2004


2. Advanced 3-D game programming using DirectX 8.0 /
Author: Peter Walsh.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: DirectX.,DirectX.,Computer games-- Programming.,Computer games-- Programming.,GAMES-- Video & Electronic.
Classification :
QA76
.
76
.
C672
W38
2002eb


3. Advanced Unity game development :
Author:
Library: Central Library and Documents Center of Mazandaran University (Mazandaran)
Subject: Computer games ; Programming ; Video games ; Programming ; C (Computer program language) ; Unity (Electronic resource) ; Microsoft Visual studio ;

4. Advanced game design with HTML5 and JavaScript
Author: Van der Spuy, Rex.
Library: Central Library and Documentation Center (Semnan)
Subject: Programming ، Computer games,Design and construction ، Games,Design ، Video games,، HTML )Document markup language(,، JavaScript )Computer program language(
Classification :
QA
76
.
76
.
C672V373
2015


5. Animating Real - Time Game Characters
Author: Paul Steed
Library: Central Library and Information Center of Shahed University (Tehran)
Subject: Computer animation,Computer games - Design,Video game characters,Real-time Programming
Classification :
T
،
385
،.
S72
،
2003


6. Animating real-time game characters /
Author: Paul Steed.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer animation.,Computer games-- Design.,Real-time programming.,Video game characters.,Computer animation.,Computer games-- Design.,Real-time programming.,Video game characters.
Classification :
TR897
.
7
.
S72
2003


7. Animating real-time game characters
Author: / Paul Steed
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Computer animation.,Computer games--Design,Video game characters.,Real-time programming.
Classification :
TR
,
897
.
7
,.
S72
,
2003


8. Arduino and Kinect project
Author: / Enrique Ramos Melgar, Ciriaco Castro Daiez with Przemek Jaworski
Library: Central Library, Center of Documentation and Supply of Scientific Resources (East Azarbaijan)
Subject: Arduino (Microcontroller),Video games--Equipment and supplies,Computer input-output equipment--Programming,Multimodal user interfaces (Computer systems),Automatic control--Computer programs,Three-dimensional imaging,Programmable controllers,Electronic books
Classification :
E-BOOK

9. Arduino and Kinect projects
Author: / Enrique Ramos Melgar, Ciriaco Castro Daiez with Przemek Jaworski
Library: Central Library, Center of Documentation and Supply of Scientific Resources (East Azarbaijan)
Subject: Arduino (Microcontroller),Video games--Equipment and supplies,Computer input-output equipment--Programming,Multimodal user interfaces (Computer systems),Automatic control--Computer programs,Three-dimensional imaging.,Programmable controllers.
Classification :
TJ223
.
P76M45
2012


10. Basics of game design
Author: Moore, Michael E.
Library: Central Library and Documents Center of Al-Zahra University (Tehran)
Subject: Design ، Computer games,Programming ، Computer games,Design ، Video games
Classification :
QA
76
.
76
.
C672
M6158
2011


11. Beep to boom
Author:
Library: Central Library and Documents Center of Mazandaran University (Mazandaran)
Subject: Computer games ; Programming ; History. ; Video games ; Sound effects ; History. ; Computer sound processing ; History. ; Sound ; Recording and reproducing ; Digital techniques ; History. ;

12. Beggining RPG maker XV Ace /
Author: Darrin Perez
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design,Computer games-- Programming,Fantasy games,Video games-- Design
Classification :
GV1469
.
3


13. Beginning 3D game development with Unity :
Author: Sue Blackman.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Unity (Electronic resource),Computer adventure games.,Computer games-- Programming.,Three-dimensional display systems.,Video games-- Design.
Classification :
QA76
.
76
.
C672
B58
2011


14. Beginning Java game development with LibGDX /
Author: Lee Stemkoski
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Java (Computer program language),Video games-- Programming
Classification :
GV1469
.
3


15. Beginning Java 8 games development /
Author: Wallace Jackson ; technical reviewer, Chʹad (shod) Darby.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design.,Computer games-- Programming.,Java (computer program language),Video games-- Design.
Classification :
QA76
.
76
.
C672
J33
2014eb


16. Beginning game level desig
Author: / John Fiel, Marc Scattergood
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Computer games--Programming,Video games.
Classification :
QA
,
76
.
76
,.
C672
,
F54
,
2005eb


17. Beginning math concepts for game developers /
Author: John P. Flynt, Boris Meltreger.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Calculus.,Computer games-- Programming-- Mathematics.,Video games-- Design.,Calculus.,GAMES-- Video & Electronic.,Video games-- Design.
Classification :
QA76
.
76
.
C672
F589
2007eb


18. Beginning pre-calculus for game developers /
Author: John P. Flynt, Boris Meltreger.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Calculus.,Computer games-- Programming.,Video games-- Design.,Calculus.,Calculus.,Computer games-- Programming.,Computer games-- Programming.,GAMES-- Video & Electronic.,Video games-- Design.,Video games-- Design.
Classification :
QA76
.
76
.
C672
F5893
2007eb


19. Beginning scripting through game creation /
Author: Jeanine Meyer.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Programming.,Scripting languages (Computer science),Computer games-- Programming.,GAMES-- Video & Electronic.,Scripting languages (Computer science)
Classification :
QA76
.
7
.
M494
2008eb


20. Building XNA 2.0 games :
Author: James Silva and John Sedlak
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Microsoft XNA (Computer file),Computer games-- Programming,Video games
Classification :
QA76
.
76
.
C672
S55
2008

